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Hyperspace Rodeo - Completed

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A game that I created for my first game jam, which was the RNDGAME JAM II started by @ThatTomHall. It was a good learning experience to push myself to finish a game in a short amount of time.
Your goal in this game is to lasso as many cows in the time limit as possible. The amount of score you get changes the faster you are boosting! Can you beat your highscore?

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Chromagotchi - Currently In-Progress

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I was having an itch to create a virtual pet heavily inspired by Tamagotchi on the original Nintendo Gameboy. My sister really likes the Google Chrome Dinosaur 'No Internet' game, so that is the theme.
The art assets are obviously inspired by Chrome game, and the music and sfx are planned to be interpretations of the Tamagotchi Gameboy OST.

Play the Prototype - Last updated 6/6/2022 »

Mally and the Missing Manuscript - Unfinished, Demo available

This was my very first Pico-8 game. The art is done by my good friend @PeaksEGA on Twitter. It features my Wife exploring an old library in search of a manuscript. Currently, there is only a single dungeon.
The story for this game was going to feature my wife becoming the head of a newly built museum, when a patron requests a manuscript that cannot be found in the new museums archives. Mally must explore the catacombs
of the old dungeon to locate the manuscript.

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Fruit Salad - Very Unfinished, Prototype available

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This was going to be a 1 - 2 player shooter in the style of Smash TV on NES / SNES feature Lemon and Lime, two fruits on a mission to protect the fruitlings on their journey to the bowl to become fruit salad.
They must protect the fruitlings from the jealous tomatos with the help of their placemat equipment fork, knife and spoon!

This was/is a collaboration between my siblings and myself for game design and production, with @PeaksEGA heavily assisting with game art.
The game is in an incomplete state, a lot of commented out code in the available demo. We had a lot of ambition for this game but simply ran out of room due to some bad coding decisions on my part.
I still want to complete this game, but need to find time to sit down and plan out better code to handle animations and states for entities and better AI routines.

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Screaming Sunrise - Barely started.

This was simply an idea I had of a timed space experience where you play as a solar drone in a forgotten colony ship sailing into the final star at the end of the universe.
Barely started, simply physics and a little O2 recharge station. There was a version I had with a way cuter drone that I can't seem to find. If I find it I will post it here.

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